F1 released details of six new real-time TV graphics – one to debut in Imola – as Codemasters announces 2021 game.

F1 together with Amazon Web Services has introduced six new real-time TV graphics, which adds to the 12 known for the 2021 season. The first of the six will be the ‘Braking Performance, which will make its debut in this weekend’s Imola race.

The Braking Performance stat will show a how F1 driver’s braking style during a cornering maneuver can deliver an advantage coming out of the corner. The stat will display and compare drivers’ braking styles and performance by measuring how closely they approach the apex of a corner before braking.

Additionally, it will show the key performance metrics that lead to how the car and F1 driver perform together when cornering, such as top speed on approach, speed decrease through braking, the braking power (KWH) utilized, and the immense G-forces drivers undergo while cornering.

Among the other F1 Insights to come later in 2021, they are:

  • Car Exploitation shows fans when F1 drivers are pushing their cars to performance limits in areas like tire traction, braking, acceleration, and maneuvering during key points in a race. The stat reveals the data in real-time by displaying a car’s current performance during a race compared to a theoretical performance limit, and then calculates the time gained or lost per lap as a result. The stat debuts June 11-13 at the FORMULA 1 HEINEKEN GRAND PRIX DU CANADA 2021.
  • Energy Usage provides insights into how the high-tech engines powering F1 cars utilize energy during a race, including when teams unleash energy to overtake another car. The stat demonstrates energy flows through each component of the advanced F1 engine, known as the Power Unit, and shows how much battery energy is left at any given moment in a race. The F1 engine propels a vehicle by using a combination of internal combustion and hybrid systems that recover energy from braking and from the turbo charger. However, there are limits to the Power Unit’s energy storage capacity and the amount of energy that can move through it during each race lap. Race teams track this data to help maximize their car’s performance at key moments in a race, determining when to deploy energy in steady streams to achieve the best lap times or unleash it in focused moments to gain or maintain position when battling another driver. Energy Usage allows fans to see those decisions in real time. The stat debuts July 16-18 at the FORMULA 1 PIRELLI BRITISH GRAND PRIX 2021.
  • Start Analysis displays which driver was the quickest on the pedal and picked the perfect line, as well as which drivers struggled off the starting grid and why. Achieving the perfect start is a core driver skill, and Start Analysis will help fans understand how a driver’s decisions earn or sacrifice an early advantage in the race. The stat debuts September 10-12 at the FORMULA 1 HEINEKEN GRAN PREMIO D’ITALIA 2021.
  • Pitlane Performance analyzes pit stop performance, adding excitement to the portion of the race that takes place behind the pit wall. Pit stops are an essential and precisely coordinated, but time-draining element of an F1 race. Pitlane Performance offers insights beyond a car’s stationary stop time, like unpacking how the driver and team perform during each step of a pit stop in the pitlane and highlighting total pitlane time lost or gained due to how efficiently the team works. The stat debuts October 8-10 at the FORMULA 1 JAPANESE GRAND PRIX 2021.
  • Undercut Threat helps fans anticipate which cars are at risk of being overtaken as the result of an “undercut.” The undercut is an F1 race strategy where a chasing driver enters the pit for fresh tires with the expectation that improved lap time resulting from the new tires will allow the driver to overtake the car in front once that car has pitted. F1 introduced a similar stat, Pit Strategy Battle, in June 2020 to highlight an undercut battle as it happens and help fans assess in real time how successful each driver’s strategy will be. Undercut Threat adds a new layer of predictive insight by analyzing race performance before either car has pitted, adding to fan excitement and the sense of jeopardy around potential action to come. It visualizes data on gaps between cars, average pit loss time, and tire performance to help identify which cars are at risk. The stat debuts November 19-21 at the FORMULA 1 ROLEX AUSTRALIAN GRAND PRIX 2021.

“F1 Insights Powered by AWS give fans an insider’s view of how car, driver, and team function together so that they can better appreciate the action on the track. With this new set of racing statistics for 2021, we are going deeper than ever before,” said Rob Smedley.

“New Insights like Braking Performance and Undercut Threat peel back additional layers of race strategies and performance and use advanced visualizations to make the sport of racing even more understandable and exciting. Race car technology improves all the time, and thanks to AWS, our fans can appreciate how that technology impacts race outcomes.”

In other news, F1 also revealed details of the 2021 game by Codemasters – under the Electronic Arts banner. The new edition will launch on July 16 on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC via Steam.

The F1 2021 game will feature ‘Braking Point’, which is a brand-new story mode, where drivers will get to rise through the ranks from F2 to the pinnacle. The game will also see a return of character, Devon Butler, who made his first appearance in 2019.

The Career mode will expand to a new two-player option, which will allow one to join online and play co-operatively or choose different teams and take rivalries to the track in synchronous race sessions, where each driver will have complete control over their assists.

The career mode also introduces Real-Season Start, which will enable one to start from any point of the season with the real-time driver and constructor standings. The returning features include driver-manager experience My Team, two-player split-screen, shorter season options for both F1 and F2, ESports integration and accessible menus and handling.

“Braking Point is an exciting innovation that has been years in the making. We are proud to expand the game experience and allow players to live the highs and lows of life in Formula 1 both on and off the track,” said Lee Mather, Franchise Game Director at here Codemasters. “Braking Point transforms the game and puts players centre stage in the greatest racing spectacle on the planet.”

At the same time Paul Jeal, F1 Senior Franchise Director, added: “We are creating more choice and new ways to play. Real-Season Start allows players to align their career to the F1 season. The addition of two-player Career brings new challenges to the iconic game mode. Players can now choose to play co-operatively and share in the success or compete and strive for personal glory.”

Here’s Stefano Domenicali on multiple topics

Here’s new schedule of Imola F1 race